


As such, Anthem's community now has to wait on guilds, weekly stronghold challenges, leaderboards, the Cataclysm, and several other major updates planned for the game. However, most of the content scheduled for the update has now been delayed. This update was supposed to be one of the major steps in BioWare's 90-day content plan for Anthem.

Several balancing changes and bug fixes were implemented as well. The update also patched in several features that fans have been asking for for a long time, such as the ability to customize your javelin loadout on the fly and launch new expeditions after completing a mission without needing to return to Fort Tarsis. Now Playing: Anthem's Latest Patch Notes Brings New Stronghold - GS News UpdateĪnthem's latest update introduced a new stronghold called The Sunken Cell, which can be accessed once you've completed the game's main campaign. By clicking 'enter', you agree to GameSpot's Pick up my sci-fi novels the Herokiller series, and The Earthborn Trilogy, which is also on audiobook. And you can’t save them, even if they might deserve it.įollow me on Twitter, YouTube, Facebook and Instagram. ( Update: Jason Schreier reports the team is moving to Dragon Age)Īnthem will forever remain a cautionary tale about how a massive IP can fail, and how even in an age of endless development, live service roadmaps and post-launch patches and revivals, sometimes, games just die. I hope no one ends up losing their job with this project shut down, and I would imagine that if anything, BioWare needs all hands on deck for Dragon Age and Mass Effect, which is where the Anthem 2.0 team will disperse to now. There’s definitely stuff there that could live on elsewhere. I firmly believe that Mass Effect could stand to benefit from a lot of the best parts of Anthem, the environments, the armor and weapon design and detail, the high-flying combat. There was a core there that was solid, but the game overall just wasn’t fully formed, and never quite got there even after a number of big patches and changes, and it was ultimately unclear what a reboot could accomplish. I put well over 100 hours into Anthem that first year, and stuck with it as long as I could. Whatever Anthem was going to produce with such a small team, it did not seem as if it would be enough to justify the further investment it would take.

I said that unlike Final Fantasy XIV, there was no storied IP behind Anthem that needed to be salvaged, and unlike No Man’s Sky, there was not the full commitment of an entire studio to turn things around. The decision EA had to make was to kill it, or triple down on the idea, devoting more staff, money and time to it, but as I said in previous pieces, even though I certainly would have been curious to play a rebooted Anthem, it did not make much business sense with the current needs of BioWare, which is to get two massive games released, Dragon Age 4 and a new Mass Effect.
